Glossary
Un glossario chiaro, essenziale ed accurato, per aiutarti a comprendere meglio il linguaggio del marketing e della pubblicità.
Glossaries
| Term | Definition |
|---|---|
| Prize competition | A prize competition (or concorso a premio) is a promotional initiative, strictly regulated by law (in Italy by DPR 430/2001), used by a company to boost brand awareness, product sales, or customer loyalty. In return for participation (which may or may not be linked to a purchase), the company offers the chance to win one or more prizes, which are awarded based on luck (a draw) or the skill of the participants (e.g., a creative contest). |
| Advertising Sales House | The Advertising Sales House (or sales house) is a specialised company that acts as a commercial intermediary between those who own advertising space (publishers, such as TV broadcasters, radio stations, websites, newspapers) and those who wish to buy it (advertisers, i.e., brands and their media agencies). In practice, it is the exclusive "sales network" mandated to sell the advertising inventory of one or more publishers, managing negotiations, rate cards, and order processing. |
| Concept | The concept (or "conceptual idea") is the central idea, the intellectual and creative "seed" from which an entire communication, design, or advertising project develops. It is the strategic "why" translated into a creative "spark." It is not yet the final slogan or image, but rather the guiding thought that holds all the elements together and ensures their consistency and originality. |
| Non-verbal communication | Non-verbal communication (often shortened to NVC) is the process of exchanging information and messages that occurs without the use of words (written or spoken). It includes a wide range of signals such as posture, gestures, facial expression, eye contact, proxemics (the use of space), and <b>paralanguage</b> (tone, volume, and speed of voice). These signals often convey emotions and attitudes more immediately and instinctively than verbal language. |
| Internal communication | Internal communication is the structured set of activities, tools, and information flows that an organisation manages to dialogue with its employees and collaborators. It is not limited to "transmitting orders," but aims to inform, motivate, engage, and align people with the company's objectives, culture, and values. It is the glue that holds the organisational structure together. |
| Integrated communication | Integrated communication (or Integrated Marketing Communication, IMC) is a strategic approach that consists of coordinating and aligning all the messages, channels, and communication tools (internal and external) used by a company. The objective is to ensure that the public receives a single, coherent, and consistent message at every point of contact (or touchpoint), strengthening the brand's identity and maximising the overall impact of the activities. |
| External communication | External communication is the set of all activities and messages that an organisation designs and disseminates to the public outside its own internal structure. It includes every interaction aimed at customers (current and potential), suppliers, partners, investors, the media, institutions, and public opinion in general. It is the main tool with which the company "speaks" to the market and builds its public perception. |
| Press Release | A "Press Release" is an official, concise text that a company, organisation, or public body sends to the media (journalists, news agencies, editorial offices, bloggers). Its purpose is to disseminate a piece of news in a formal, controlled, and direct manner, providing the press with material and data ready to be picked up, verified, and, ideally, published. |
| Buying behaviour | "Buying behaviour" (or consumer behaviour) describes the entire decision-making process, the actions, and the influences that lead an individual or group to identify a need, search for information, evaluate alternatives, and, finally, purchase (or not purchase) a product or service. It also includes the post-purchase phase, such as the product's use and the resulting satisfaction or dissatisfaction. |
| Competitor | A "Competitor" is any company, brand, product, or service that operates in the same market and targets a similar customer audience, seeking to satisfy the same need or desire. It is, in essence, an alternative that the potential customer can choose instead of your offer. |
| Community Management | "Community Management" is the strategic activity of building, managing, engaging, and moderating an online (or, more rarely, offline) community gathered around a brand, product, or common interest. The objective is to transform a group of simple users or customers into a truly active and loyal community that interacts, shares values, and identifies with the brand. |
| Commodity | In marketing and branding, a "Commodity" is a product or service that has lost its differentiation in the eyes of the consumer, becoming indistinguishable from competitors. When a good becomes a commodity, the main (and often only) deciding factor for purchase becomes the price. It is the result of a market flattening, where the brand's perceived added value has been eroded or copied, making the offerings "all the same". |
| Commodities | In marketing and branding, "commodities" (or undifferentiated products) are goods or services that, in the public's perception, have lost their differentiating elements. As a result, the offerings from different companies are considered substantially identical and interchangeable. This nullifies brand value and shifts competition almost exclusively to price, which becomes the sole decision-making factor for purchase. |
| Source Code | Source Code is the set of instructions and commands, written in a human-readable programming language, that make up a software programme, application, or website. It is the "recipe" that a programmer writes to tell a computer what to do, how to do it, and in what order. |
| HTTP Status Code | An "HTTP Status Code" is a three-digit numerical code returned by a web server in response to an HTTP request sent by a client (like a browser). This code communicates the outcome of the request, explaining in a standardised way if the operation was successful, if an error occurred, or if additional action is needed (like a redirect). |
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